AI Insights · Timothy · October 2022
Top 5 Arcade Sports Apps on iOS in the Middle East Q3 2022
Explore the performance of the top 5 arcade sports apps on iOS in the Middle East during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 arcade sports apps on iOS in the Middle East exhibited varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends.
Tennis Clash: Sports Stars Game from Wildlife Studios saw a steady increase in weekly revenue, peaking at around $36K in early August. Weekly downloads experienced a significant decline from 14.6K in July to approximately 4.7K by the end of September. Active users started at around 99K in late June, decreased to about 76K mid-September, but slightly rebounded to 79K by the end of the quarter.
Captain Tsubasa: Dream Team by KLab Inc. had fluctuating weekly revenue, with a notable peak of $79K in late June and another spike to $33K in the last week of September. Downloads were relatively low, starting at 816 and decreasing to 301 by the end of September. Active users also showed a downward trend, starting at 1.8K and dropping to 833 by the end of the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED experienced modest revenue, peaking at about $9.8K at the end of June. Weekly downloads were strong, reaching a high of 22.2K in early August but tapering off to around 8.7K by the end of September. Active users remained robust, starting at approximately 143K in late June and ending at around 154K in late September.
Golf Clash - Golfing Simulator by Electronic Arts showed stable weekly revenue, peaking at around $6.4K in early July. Downloads were relatively low, starting at 933 and decreasing to 382 by the end of September. Active users fluctuated, starting at 3.4K in late June, peaking at 3.5K in mid-July, and ending at 2.5K in late September.
Mini Football - Soccer game from Miniclip.com had consistent weekly revenue, peaking at around $3.6K in late June. Downloads showed a significant increase towards the end of the quarter, starting at 2.9K in late June and reaching 3.2K by the end of September. Active users followed a similar trend, starting at 12.4K in late June, peaking at 13.5K in mid-September, and ending at 12.2K by the end of the quarter.
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